Dice Roller: How It Works
One die gives every face an equal chance. Two dice do something quite different — the sum has a triangular distribution where 7 is six times more likely than 2. That difference is the basis of most dice-based game design.
Two six-sided dice
| Sum | Ways | Probability |
|---|---|---|
| 2 | 1 | 2.8% |
| 3 | 2 | 5.6% |
| 4 | 3 | 8.3% |
| 5 | 4 | 11.1% |
| 6 | 5 | 13.9% |
| 7 | 6 | 16.7% |
| 8 | 5 | 13.9% |
| 9 | 4 | 11.1% |
| 10 | 3 | 8.3% |
| 11 | 2 | 5.6% |
| 12 | 1 | 2.8% |
There are 36 equally likely outcomes and six of them sum to 7, against one that sums to 12. This is why board games place their most valuable resources on 6, 7 and 8, and why the odds in dice games are structured as they are.
Dice notation
Tabletop games use a compact notation: NdS+M, where N is the number of dice, S the number of sides and M a modifier.
| Notation | Means | Range | Average |
|---|---|---|---|
| 1d6 | One six-sided die | 1–6 | 3.5 |
| 2d6 | Two six-sided dice | 2–12 | 7 |
| 3d6+2 | Three dice plus 2 | 5–20 | 12.5 |
| 1d20 | One twenty-sided die | 1–20 | 10.5 |
| 4d6 drop lowest | Roll four, keep best three | 3–18 | ≈ 12.24 |
The average of a single die is (sides + 1) ÷ 2, and averages add — so 3d6 averages 10.5.
One die or several
This is the key design choice. 1d20 gives a flat distribution: every outcome equally likely, so results swing wildly. 3d6 covers a similar range but clusters heavily around the middle, so extreme results are rare.
A game using 1d20 has high variance — a novice can beat an expert on a lucky roll. A game using 3d6 rewards the modifier more, because the roll itself is predictable. Neither is better; they produce different feels.
Advantage and disadvantage
Rolling two dice and taking the higher shifts the average of a d20 from 10.5 to about 13.8, and taking the lower shifts it to about 7.2. It is a large effect achieved without changing any number on the character sheet, which is why the mechanic is popular — it is roughly equivalent to a +5 or −5 modifier but has different effects at the extremes.
Are physical dice fair?
Standard moulded dice have hollowed pips, making each face slightly different in weight, and inexpensive dice are frequently measurably biased. Casino dice are machined to tight tolerances with flush inlaid pips precisely to avoid this. A digital roll using a cryptographic random source is fairer than almost any physical die.
The classic fairness test is the salt-water float: a fair die suspended in dense salt water tumbles randomly, while a biased one repeatedly settles with the same face up.